Review of the Krea­tiv­forum Ostwürt­tem­berg: Inclu­sion as a driver of innovation

Hfg kreativforum 2026

Under the title Inclu­sion as a Driver of Inno­va­tion”, repre­sen­ta­tives from the fields of design, busi­ness and rese­arch joined over 60 guests in discus­sing the social and economic signi­fi­cance of acces­sible design.


The Crea­tive Forum was orga­nised by the Economic Deve­lo­p­ment Agency for the East Würt­tem­berg Region (WiRO), the Schwä­bisch Gmünd Univer­sity of Design, the East Würt­tem­berg-Ostalb­kreis Women and Work Contact Point, and the Economic Deve­lo­p­ment Agency of the City of Aalen. The aim of the event is to address current deve­lo­p­ments and create a space for exch­ange between the crea­tive indus­tries, busi­nesses and the univer­sity.

In her opening remarks, HfG Rector Maren Schmohl made it clear that inclu­sion should not be seen as an aftert­hought, but as a funda­mental hall­mark of good design. Products and digital services are often geared towards supposed average’ users, thereby over­loo­king social diver­sity. An inclu­sive perspec­tive, on the other hand, enables solu­tions that are acces­sible to more people and thus result in better design overall.

In their joint keynote presen­ta­tion, Profes­sors Marc Guntow and Ulf Harr demons­trated how early inclu­sion must begin in the design process – for example, in the legi­bi­lity of an event poster or the acces­si­bi­lity of digital appli­ca­tions. They also referred to the legal frame­work: with the Euro­pean Acces­si­bi­lity Act and the Acces­si­bi­lity Enhance­ment Act, acces­sible digital services are beco­ming incre­asingly important. A central tenet of inclu­sive design became parti­cu­larly clear: desig­ning for people with specific needs often improves the user expe­ri­ence for everyone.

Prac­tical examples

Several final-year projects by HfG students demons­trated how this approach can be trans­lated into inno­va­tive design in practice.

Luca Palanga and Victor Blaga presented Ausono, a system desi­gned to support pupils on the autism spec­trum. Using a micro­phone, lesson content is tran­scribed in real time, struc­tured and presented visually to reduce sensory over­load and faci­li­tate focused lear­ning.

Another project focused on commu­ni­ca­tion in crisis situa­tions. With onPoint+, Alicia Link and Robert Kremer deve­loped an analogue and digital tool for disaster manage­ment desi­gned to break down language barriers using visual and symbolic language. The aim is to enable emer­gency services to commu­ni­cate easily with those affected, whilst also making self-help infor­ma­tion more accessible.

Cultural parti­ci­pa­tion was also a topic at the Crea­tive Forum. Using his AI-powered tool, zebra, Joschua Rothen­ba­cher demons­trated how audio descrip­tions for theatre perfor­mances can be created more effi­ci­ently. The appli­ca­tion helps blind and deaf people to better expe­ri­ence live theatre, thereby contri­bu­ting to a more inclu­sive cultural land­scape. At the same time, the project high­lighted that inclu­sive solu­tions do not neces­s­a­rily entail addi­tional costs, but can simplify processes and open up new target groups.

In the conclu­ding discus­sion, it became clear that inclu­sion is far more than just a social respon­si­bi­lity. It opens up new perspec­tives on design, creates acces­si­bi­lity and acts as a driver for inno­va­tion – in design processes as well as in busi­ness and culture.